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Penguin

張貼者:2010年9月30日 上午3:10未知的使用者   [ service orderble 已於 2011年5月26日 上午7:46 更新 ]
企鵝(Penguin)渲染器Penguin是用於Rhino和Autocad的非真實渲染插件,用戶在Rhino和Autocad中直接按照常規方法建模,然後通過Penguin將模型渲染成類似素描,卡通,水彩等效果.插件中自帶了各種各樣的渲染效果選項,渲染選項中附帶渲染效果預覽窗口。

當然用戶可以自由調節其中一些參數創造出極具個性的畫面。






開發商:McNeel
原廠網址:http://www.penguin3d.com/features.htm
更新日期:2011/05/26
採購正式版、大量授權報價、技術支援、軟體諮詢、委託採購、詢問報價請來電 02-29299388 分機16 , 
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特點


企鵝 帶來寫意素描,水粉畫,漫畫般的渲染術插圖到 犀牛 和AutoCAD的

企鵝是一種概念,素描,卡通,非光度掃描線渲染器。 隨著企鵝可以創建你的模型風格化的影像與藝術尋找增強的圖形和視覺吸引力。

免費 評估版本 可用於犀牛4.0和AutoCAD 2004-2008。

系統要求

  • 犀牛: 2.0工程企鵝與Rhino 4.0和具有相同的 硬件要求, 如犀牛。
     
  • AutoCAD的: 沒有特殊的硬件需要超出了AutoCAD的需要。企鵝2.0工程與AutoCAD的三維模型2004至2008年,包括AutoCAD和AutoCAD建築機械。

詳細信息 (新企鵝2.0)

  • 概念性,非真實感渲染
     
  • 易於使用,無縫地工作在Rhino和AutoCAD
     
  • 快。 快速產生所需的圖像分辨率
     
  • 使用OpenGL渲染立竿見影的效果
     
  • 犀牛或基於 AutoCAD。 渲染模式立即改變。 你永遠需要出口或重新開始
     
  • 呈現所有型號(除火烈鳥或AccuRender植物)。
     
  • 通過腳本批量渲染
     
  • 用戶控制的反鋸齒功能 
     
  • 補充項目的渲染與合成圖像
     
  • 能夠創建自己的渲染風格
     
  • 支持熱重分析,BMP和PCX,PNG和JPEG文件格式
     
  • 支持背景位圖
     
  • 改進的用戶界面和更密切的整合與犀牛
    企鵝2.0完全集成與犀牛。 它的所有配置對話框可以訪問的任何其他犀牛對話會是這樣,在Rhino屬性或對象的屬性。
    可停靠面板更新對象屬性,而其他的命令運行或同時改變選擇。
     
  • 支持尺寸,註釋和曲線
    企鵝2.0支持任何犀牛本地對象,包括2D物體,如尺寸或曲線。您可以定義特定設置的物體,如任何其他對象。
     
  • 新的shader引擎
    企鵝2.0帶來了新的著色器和一個新的shader引擎。 現在,著色器是separete主要材質為您只能選擇其中的一個在同一時間,可組合著色器你可以添加任何一個人的主要著色或使用它們的獨立。 企鵝2.0包括三個主要材質(卡通,藝術和照片)和一個組合的著色器(略)。 由於其可擴展的架構,更著色器可以很容易地加入未來。

    卡通:卡通著色器是創建一個或卡通漫畫般的圖像。 它已包含在企鵝1.0。 在企鵝2.0中,您可以定義為許多樹蔭水平只要你想,從兩個至32個(企鵝1.0有固定數量的三個),你可以定義任何光度為每一個從完全的陰影完全點燃,沒有任何限制。

    藝術:藝術著色的圖像結合創建孵化成三個不同的紋理對象,一個陰影區,一為正常區,和一個突出的地區。 這個Shader已接管的孵化功能,從舊的素描企鵝著色1.0,現在它繼續作為一個線草圖。 已添加更多的紋理,而現在你可以添加許多他們為你的需要。

    圖片:這是一個非常簡單的著色器基本上是一個正常的OpenGL渲染。 它已被添加到它能夠與其他混合著色。

    素描:這是前寫生著色,減去填充,只有行渲染。 由於一個組合的著色器,你可以與任何其他混合著色或使用它本身。
     
  • 支持陰影
    企鵝2.0支持在任何陰影著色或混合著色器和一個單獨的位圖可以保存的陰影面。
     
  • 每個對象設置
    在企鵝2.0中,您可以定義特定設置為每個對象在文檔中。 這些設置出現在對象屬性窗口,並成立了以同樣的方式比全球文件設置。 你可以選擇任何著色的對象。
     
  • 支持透明
    對象被渲染到其透明度財產考慮。
     
  • 矢量輸出
    éxport渲染成矢量格式。 目前支持的格式是PS,每股收益,人工智能,PDF和SVG的。 更多的格式可以被添加到未來。
     
  • 實時顯示在Rhino
    企鵝2.0增加了一個新的視窗顯示選項犀牛。 這是一個什麼樣近似實時的渲染與企鵝會。
     
  • 隱藏線渲染
    當使用草圖著色器,你可以檢查隱藏線渲染,你會看到他們在既渲染和實時顯示。
     
  • 企鵝全球和對象設置保存在3DM技術文件
    企鵝設置保存裡面的文件,這樣你可以分享它們在計算機之間或恢復這些設置,在任何時候在將來。
     
  • 更高質量的反鋸齒選項
    企鵝2.0中反鋸齒選項是等效的高反鋸齒的企鵝1.0。 新的高反鋸齒選項,甚至更優質的。
     
  • 新的教程
    新的教程,涵蓋了必要用途企鵝2.0通過這些主題:

    -渲染著色器與標準企鵝
    - 高反鋸齒 
    - 背景顏色
    - 陰影
    - 環境光
    -自定義分辨率
    - 保存到文件。

 








Features


Penguin brings freehand sketching, watercolor painting, cartoon-like rendering and technical illustration to Rhino andAutoCAD.

Penguin is a conceptual, sketch and cartoon, non-photometric scan line renderer. With Penguin you can create stylized images of your models with an artistic look for enhanced graphic and visual appeal.

A free Evaluation version is available for Rhino 4.0 and AutoCAD 2004-2008.

System requirements

  • Rhino: Penguin 2.0 works with Rhino 4.0 and has the same hardware requirements as Rhino.
     
  • AutoCAD: No special hardware is needed beyond what is required for AutoCAD. Penguin 2.0 works with 3D models of AutoCAD 2004 to 2008, including AutoCAD Architecture and AutoCAD Mechanical.

Details (New in Penguin 2.0)

  • Conceptual, non-photorealistic renderer
     
  • Easy to use, works seamlessly inside Rhino and AutoCAD
     
  • Fast. Quickly produces an image in the desired resolution
     
  • Uses OpenGL rendering for fast results
     
  • Rhino or AutoCAD based. Render changes to the model immediately. You never need to export or start over
     
  • Renders all models (except Flamingo or AccuRender plants).
     
  • Batch rendering through scripts
     
  • Antialiasing with user control 
     
  • Complements your project renderings with synthetic images
     
  • Ability to create your own rendering styles
     
  • Support for TGA, BMP, PCX, PNG and JPEG file formats
     
  • Supports background bitmaps
     
  • Improved user interface and closer integration with Rhino
    Penguin 2.0 is completely integrated with Rhino. All of its configuration dialogs can be accessed as any other Rhino dialog would be, inside Rhino properties or object properties.
    The dockable object properties panel updates while other commands run or while changing the selection.
     
  • Supports dimensions, annotations and curves
    Penguin 2.0 supports any Rhino native object, including 2D objects like dimensions or curves. You can define specific settings for those objects like any other object.
     
  • New shader engine
    Penguin 2.0 comes with new shaders and a new shader engine. Now shaders are separete into main shaders � you can only select one of those at the same time, and combinable shaders � you can add any one of those to the main shaders or use them standalone. Penguin 2.0 includes three main shaders (Cartoon, Artistic and Photo) and one combinable shader (Sketch). Given its scalable architecture, more shaders can easily be added in the future.

    Cartoon: Cartoon is a shader that creates comic or cartoon-like images. It was already included in Penguin 1.0. In Penguin 2.0 you can define as many shade levels as you want, from two to thirty-two ( Penguin 1.0 had a fixed number of three ) and you can define any luminosity for each one from completely shadowed to completely lighted, without any constraints.

    Artistic: The Artistic shader creates hatched images combining three different textures into the objects, one for shadow areas, one for normal areas, and one for highlighted areas. This shader has taken over the hatching features from the old sketch shader of Penguin 1.0, which continues now as a line sketcher. More textures have been added, and now you can add as many of them as you need.

    Photo: This is a very simple shader which is basically a normal OpenGL render. It has been added to be able to mix it with other shaders.

    Sketch: This is the former sketch shader, minus the filling, only the line rendering. As it a combinable shader, you can mix it with any other shader or use it by itself.
     
  • Supports shadows
    Penguin 2.0 supports cast shadows in any shader or mix of shaders and can save a separate bitmap with the shadow planes.
     
  • Per object settings
    In Penguin 2.0 you can define specific settings for every object in the document. These settings appear in the object properties window, and are set up in the same way than the global document settings. You can select any shader to an object.
     
  • Supports transparencies
    Objects are rendered taking their transparency property into account.
     
  • Vector output
    Export a render into a vector format. The current supported formats are PS, EPS, AI, PDF and SVG. More formats could be added in the future.
     
  • Real time display inside Rhino
    Penguin 2.0 adds a new viewport display option to Rhino. It is a real time approximation of what the render with Penguin would be.
     
  • Hidden lines rendering
    When using the sketch shader, you can check hidden lines rendering, and you will see them in both the render and the real time display.
     
  • Penguin global and object settings saved in the 3DM file
    Penguin settings are saved inside the files, so that you can share them between computers or restore those settings at any time in the future.
     
  • Higher quality antialias option
    Penguin 2.0 medium antialias option is the equivalent of high antialias in Penguin 1.0. The new high antialias option has even more quality.
     
  • New tutorial
    New tutorial that covers the essential use of Penguin 2.0 through these topics:

    - Render with the standard Penguin shader
    - High antialias 
    - Background color
    - Cast shadows
    - Ambient light
    - Custom resolution
    - Save to file.